March 15, 2019

Release: Baeond Paper Prototype PDF

Release: Baeond Paper Prototype PDF

Greetings, folks!

Welcome to our first Friday update. We're looking forward to updating you each and every Friday with something new. Whether it's new art, new story, technical details, or just an update on progress, we'll be here with you every Friday to keep you up to speed. We've got so much more in store to show you!

Last week, we launched our website. This week we're releasing a PDF you can download and use to make your own paper Baeond decks so you can play at home. We designed the game to be functional on a kitchen table, but there is quite a lot of bookkeeping and moving parts. We were ok with adding so many facets because the digital version will do all of that for you, so please do bear that in mind as you play.

Cards are ready to be printed on Avery brand stickers for you to grab old Magic cards or playing cards and stick onto. There is no artwork on these cards just yet, so you can print them in black and white if you're trying to keep cost down.

You can find the PDF in the Baeond Files download available in the Quickstart section of our documentation. Don't forget, in that same download you'll find the files you'll need to play Baeond in Tabletop Simulator while we get the first version of the rules engine ready for you.

We'd also like to share something else with you. In the Comprehensive Rules section of our documentation we cover Card Upgrades. "What the heck does that mean?", you ask? Each card in Baeond has a skill tree. Each and every one has dozens of possible configurations for you to experiment with. All these knobs and levers give the player a tremendous amount of latitude when it comes to customization. It also means that when we create new cards, we're only creating their base state. We're only designing the first step. What any one card becomes and what role it plays in your decks is totally up to you.

The amount of steps a card can take on its tree is in the bottom right hand corner of the front of the card. Nodes are unlocked by earning XP and are activated by consuming Upgrade materials which are in the post-game loot pool. You can think of each card as having its own sphere grid from Final Fantasy X. You can find this diagram and more in the same Baeond Files download and we'd love to see some of your configurations. Share your upgrade path with us on Twitter and Instagram using the hashtag #gonebaeond.

Please send feedback to, discuss in the Baeond Subreddit, and tweet us on Twitter.

Thank you so much for coming on this journey with us. We'll see you next week!